#ifndef CUBE_HH_
# define CUBE_HH_

# include "common/stl.h"
# include "tools/constants.hh"
# include "media/Shader.hh"


class Cube
{
    public:
        /** Default constructor */
        Cube();
        /** Default destructor */
        virtual ~Cube();

	void draw(Matrix &projection, Matrix &modelview);


    private:
        float* _vertex;
        unsigned int* _index;
        float* _colors;
        Shader _shadertTst;
};

#endif // CUBE_HH_
